Friday, April 19, 2013

Top 10 Most Disappointing Video Games I've Ever Played

OH MAN LOOK IT'S ONLY TWO DAYS UNTIL THE GREATEST GAME EVER!!!

OH MAN IT'S ONLY ONE DAY!!!

IT'S OUT!!!

...and it sucks.

Here's the top 10 games that gave me that experience!

Rules:
-These aren't the worst games, but the most disappointing. This means I had high expectations of the game but it wound up a lot worse.
-These can only be games I've played.

Let's go!

#10 - Super Smash Bros. Melee (NGC)

Well here's something you didn't expect!

Let me clarify: when I talk about how this game disappointed me, I'm talking almost exclusively about the adventure mode.

See, I played Brawl before Melee, and while the Subspace Emissary sucked, it was moderately entertaining. I can't really punish Melee for the absence of something that was made in its sequel, but what I can discuss is the flawed name.

Melee had an Adventure mode, too. And it wasn't an adventure at all. In fact, it was one of the most boring things I've ever had the displeasure to play. You had to make your way through 10 beat-em-up platforming levels that had no association to them whatsoever and then that was it.

So when I play Melee, I'm going to play the actual game and not the Adventure mode. Unlike every other game, the Adventure mode in this game isn't an adventure.

#9 - Mario Pinball Land (GBA)

I don't even remember how I got this game, but what I do remember is looking at the box and saying "OMG it's Mario AND it's pinball! What could possibly go wrong?"

If you know Bubsy the Bobcat, then you know that that means everything has gone wrong.

Mario Pinball Land just isn't fun at all. Sure it was an original concept, but the combination of the Mario 64-style star-collecting and pinball was executed horribly.

Perhaps the worst part of the game is when you've killed all of the enemies and the star is in the middle of the screen but you simply can't obtain it. Mario constantly "just missed" the star and then eventually falls in-between the flippers, causing you to move back a room and then defeat all of the enemies again when you return.

The bosses were also incredibly underwhelming and were as generic as possible - a Petey Parahna boss in a windmill or a Egyptian koopa statue in a pyramid,for example. The worst of the bunch has to be the final boss, Bowser. His battle is tedious and annoying, and defeating him wasn't satisfying.

Overall, Mario Pinball Land is just a mess. I really can't stand the game.

#8 - Mario Party 8 (Wii)

Unlike everyone else, I happen to think that Mario Party 7 is the best Mario Party. All of the minigames are fun, the orbs are balanced, and the luck seems to be at a relative minimum. It also happened to be the second Mario Party I played (6 being the first).

Naturally, when I got a Wii and found out about Mario Party 8, I was excited. The wait was slightly longer this time than it was from 6 to 7 and so I expected something even better than my favorite Mario Party. What I got instead was one of the worst party games I've ever played.

Every minigame in Mario Party 8 is gimmicky. Most of the minigames are a matter of waggling the remote around and about a good quarter of all of the minigames are completely luck-based. None of the boards really stood out and some of the board gimmicks were copy-pasted from Mario Party 7 (I'm looking at you Koopa Tycoon Town!).

Even worse than all of this is the removal of one of the coolest aspects of Mario Party 6 and 7 - the Bowser and DK Minigames. Instead of just a wheel like in Mario Party 2, you had to play a minigame in order to get a reward (or in Bowser's case the ability to not get the "reward"). These games were the most fun games in the entire package and they were completely removed in Mario Party 8 for no reason whatsoever.

After Mario Party 8, Hudson managed to redeem themselves with Mario Party DS, but eventually the second-party developer dissolved into nothingness and so Nintendo handed Mario Party over to Nd cube. Unfortunately Wii Party sucks and Mario Party 9 just looks wierd as hell so I don't really have any hopes for this once-legendary party game series.

#7 - Drawn to Life (DS)

Was it just me or did Drawn to Life not live up to its hype at all?

Seriously, the game was as generic as it could get. The only unique thing about the game was the ability to draw new objects as they were introduced into the game, which really isn't as great as it sounds. In addition, the story sucked, the game's difficulty spike is the worst thing ever (I still can't beat the last level), and the level design was bland and generally just bad.

I don't have much to say here, but the life I tried to illustrate in Drawn to Life was extremely boring. I really didn't like the game.

#6 - Pac-Man World (PS1)

Back when I thought Pac-Man World 2 was the best game ever made, I realized that I got the first game that same Christmas. So I booted up my brand new PS2, took out the Pac-Man World 2 disk, and put in the first one.

And it sucked.

It's not that Namco didn't try, because they did. The problem was that the controls were incredibly clunky, the depth perception is one of the worst in any game I've ever played, and the game just seemed confusing to me.

I got decently far through the game and I eventually got to the final battle, which was incredibly underwhelming - and even better, there was no music. That's right, there was no music during the final boss of the game.

Overall, if you want to play a Pac-Man 3D platformer, don't play this one. Pac-Man World 2 and 3 are good games, but this one really isn't.

#5 - Spongebob: Lights! Camera! Pants! (PS2)

This game really surprised me with how bad it really was. Given the fact that most liscensed video games are either platformers (which Spongebob already mastered) or party games, I really wasn't expecting something this disappointing.

Lights! Camera! Pants! takes a different approach to the party game. Instead of playing on a game board, players are given a score based on their score in the minigame. Whoever gets the most points at the end of a series of minigames obtains a part on the next episode of Mermaidman and Barnacleboy. The ultimate goal is to get to play the Sneaky Hermit - the new villain.

The problem here is that half of the minigames really suck and take way too long. Instead of simple minute-long minigames, the minigames here take over three minutes, which is just way too long for a rhythm-based minigame or a simple race. It made the game feel so much slower-paced and it really bugged me.

Also, if you want any chance at completing a whole game, you better have a lot of time on your hands, because it takes hours. There is a save feature but the likelyhood that you and your three other friends will all be at your house at the sametime and want to resume this game is slim to none, which really dampens the multiplayer potential this game had.

Oh well, I'll just stick to Mario Party 7. Sometimes you gotta do what you gotta do.

#4 - Super Monkey Ball Adventure (PS2)

I didn't own a Gamecube for a while, but I had a Playstation 2. As a result of this I didn't get Super Monkey Ball or Super Monkey Ball 2. Instead I got Super Monkey Ball Deluxe, which most people say is the definitive way to play the first two Monkey Ball games. I freaking love Super Monkey Ball Deluxe and I play it to death to this day. So naturally, when I saw a new Monkey Ball game in the store I picked it up.

The first thing I noticed was that it wasn't Super Monkey Ball.

I'm not even joking here. Sure you have the same characters but that's about it. Most of the game is a crappy adventure game where you need to go and complete tasks for people to make the island super-happy. Once in a blue moon you actually get a stage challenge and they all are ridiculously underwhelming.

My guess is that Sega wanted to do with Monkey Ball the same thing they thought they did successfully with Sonic: place more emphasis on the story. Unlike Sonic '06, which is a game much worse than this, however, I actually thought this game would be good, and man was I wrong.

After that abomination I wasn't expecting much from Banana Blitz, and I'm glad I didn't because while that game did make a return to form, it sucked too.

I've never picked up Super Monkey Ball Adventure since I played it that first time and I never plan to. The game is simply that bad.

#3 - Spongebob: The Yellow Avenger (DS)

This game is absolutely terrible.

You have to understand. Battle for Bikini Bottom and the Movie game were great on consoles and still pretty good on handhelds. They were all fun and I've beaten both games on both platforms many times.

Naturally, I was expecting at least a half-decent game when I hear of a Spongebob game for the DS. Instead I got one of the most boring gaming chores I've ever had to endure.

Unlike the show, which is happy, hilarious, and entertaining, this game is dull, boring, and tedious as hell. You run back and forth through boring areas to complete boring tasks for people to access more boring areas and more boring tasks until you get more boring abilities that let you access more boring areas so that eventually you can fight boring bosses and then eventually reach the end of this boring game.

Point is, if you want to fall asleep, play this game. It's not fun at all.

#2 - Yoshi's Island DS

After making the perfect video game by remaking the SNES classic on the GBA, Nintendo decided to hand over their beloved Yoshi franchise to Artoon, a company who isn't known for anything before their Yoshi games. They made "beloved classics" such as Yoshi Topsy-Turvy (which gets a lot of hate for gimmicky motion controls), Yoshi Touch and Go (which gets crap for being too short), and Yoshi's Island DS.

Playing Yoshi's Island DS literally made me cry. I couldn't stand how bad the game was when compared to the original. Everything I loved about the original game was just gone. Most of the music doesn't even compare to the original game, the control just felt completely off, and instead of focusing on the levels to make the game entertaining, the game had to shove a bunch of other babies in our face that no one wanted. Seriously, is there anyone that can say that they enjoy playing as Baby Wario? Because I simply don't see it. On top of all that, the game only has 5 worlds, which is just emphasizing how lazy Artoon was with this game.

I've already made a review of Yoshi's Island DS and you all know how much I can't stand this game, so I'll leave it at that. Just know that you should play the original if you want to play Yoshi.

Nintendo, please make Yoshi's Island 3DS and the Yarn Yoshi game good! PLEASE!!! I'M BEGGING YOU!!!

#1 - Spongebob's Atlantis Squarepantis (PS2)

I can't even begin to explain how much this game sucks when compared to every other Spongebob game on the planet. It just does.

I actually don't know how to phrase it. The game is just bad. Nothing about it is fun and everything THQ decided to do with this game was a bad choice. Why they couldn't have just made a new and interesting 3D platformer is beyond me. Instead, they made this abomination of a game that is not fun in the slightest.

Just avoid this game at all costs. If you've played Creature from the Krusty Krab, the Movie game, or Battle for Bikini Bottom you might think this game is decent but it isn't.

I think Fawful's Minion (Animalguy001) put it best when he was referencing this game: "Oh God just kill me now."

1 comment:

  1. Thank you so much for saying that SMB adventure sucked. Every game after deluxe (Apart from touch and roll on DS, which wasn't bad) sucked, really, really badly. Just a childish mess in mine and evidently everyone else's eyes.

    The story for SMB had always been pretty crap, but who plays it for the god damn story?! That's what games like Deus Ex are for!

    This is the only and only reason why I now have a passionate hatred for SEGA.

    ReplyDelete